Three of Six
A TiGGR Scenario About Paperwork, Identity, and the Limits of Administrative Competence Players: 2–5 | Playtime: 30–45 minutes | Components: 2d6, pencil, paper | Requires the TiGGR core rules THE PREMISE You are not Number 6. Neither is he. Neither is she. And yet, according to the paperwork, all three of