Be Seeing You!
A TiGGR Scenario About Routine, Surveillance, and the Cost of Staying Livable Cultural Touchstone: The Prisoner (1967–68) Players: 2–5 | Playtime: 30–45 minutes | Components: 2d6, pencil, paper Requires the TiGGR core rules THE PREMISE You are not Number 6. You are not Number 2. You are not Rover.