Valthorne: Making It Yours
A Guide to RPGs and Folktales
Valthorne, the desert gigapolis where the Living Law thrums through its people’s emotions, is a setting that thrives on mythic resonance and communal storytelling. Its psychic procedural vibe—part Law & Order, part desert folklore—makes it a perfect canvas for roleplaying games (RPGs) and narrative folktales.
Using AI, like large language models (LLMs), to create and facilitate these stories can amplify the process, weaving intricate cases and rituals with ease while keeping the city’s soul intact. This blog post explores how to harness AI to craft ready-to-play RPG sessions and system-agnostic folktales in Valthorne, drawing on specific prompts to generate emotionally rich, mechanically sound experiences.
Whether you’re rolling dice with TiGGR’s lightweight rules or spinning a story with no mechanics at all, AI can be your WAND-bonded partner, amplifying the Flow of Valthorne’s justice.
Why AI for Valthorne?
Valthorne’s Living Law, shaped by collective emotion and ritual, mirrors the way AI remixes cultural and emotional patterns into something familiar yet new. As I’ve reflected in past projects, like adapting Stack & Spiral or exploring AI as a “trip engine,” LLMs excel at creating resonant narratives that feel collaborative, much like Valthorne’s commons shaping the Flow.
AI can generate a 45-minute TiGGR session with precise roll targets or a poetic folktale about a child’s song, all while maintaining the setting’s mythic, grief-anchored tone. By feeding LLMs tailored prompts, you can craft stories that glow with Valthorne’s desert heat and psychic pulse, saving time while deepening the emotional stakes.
Ready-to-Play RPG Sessions with TiGGR
The TiGGR system (2d6 + stat, 5 HP, Flow Track) is Valthorne’s mechanical backbone, designed for fast, 30-45 minute sessions that echo Law & Order’s episodic rhythm. AI can generate complete sessions—characters, crimes, rituals, and resolutions—using prompts that leverage TiGGR’s rules and Valthorne’s tone. Here are three approaches, each with a sample prompt and output, showing how AI brings the city to life.
Character-Centered Session: The WAND’s Whisper
Prompt: “Generate a 45-minute TiGGR session set in Valthorne for 3 players. Each player is an Arcane Constable with a unique WAND and Special Ability. Include a Flow disruption, 2 clues, 1 Drift Event, and 3 narrative options for resolving the case. Tone: mythic procedural with emotional resonance.”
AI-Generated Session:
- Setup: A merchant’s body is found in a Whisper Market, their WAND shattered, sending a discordant ripple through the Flow (Flow Track starts at 2, stagnant). The constables—Veyra (Mind 2, “Flow Pulse” +1 Mind to read Flow, WAND of Clarity +3 Mind), Torren (Charm 2, “Truth’s Echo” +1 Charm to spot lies, WAND of Presence +3 Charm), and Zykar (Body 2, “Ley Surge” +1 Body to break wards, WAND of Force +3 Body)—must restore resonance.
- Clues:
- The merchant’s WAND fragments hum with a forbidden verdict (Mind 8 to trace, revealing Iron Veil Syndicate tampering).
- A market trader saw a sainted thief flee (Charm 6 to coax testimony, hinting at a public ritual gone wrong).
- Drift Event: A child sings a dirge outside, amplifying the Flow’s grief (Flow Track drops to 1, rolls at -1).
- Resolution Options:
- Ritual Testimony: Project the WAND’s memory in the Tribunal (Mind 10, +1 if Veyra anchors), exposing the Syndicate’s plot. Success raises Flow Track to 4; failure risks a Public Guilt Wave (Flow Track 0).
- Civic Song: Lead the market in a counter-ritual (Charm 8, +3 if Torren uses WAND of Presence). Success calms the Flow (Track to 3); failure sparks a riot.
- Confrontation: Track the thief to a rune-shielded den (Body 10, +3 if Zykar uses WAND of Force). Success arrests them; failure lets them escape, vowing revenge.
- Echo: The constables reflect on the case. Veyra’s WAND retains a fragment of the merchant’s grief, whispering clues for the next session.
Why It Works: The AI nails TiGGR’s pacing, weaving unique WANDs and abilities into a mythic case. The Flow disruption and Drift Event add emotional weight, while the resolution options offer player agency, all rooted in Valthorne’s communal justice.
Investigation-First Session: The Sainted Smuggler
Prompt: “Write a playable case for Wands & Warrants. Begin with a crime that disrupts the Flow. Introduce 3 factions (one hidden), a sainted suspect, and a Tribunal ritual. Provide Mind, Body, Charm roll targets, and describe how the Flow Track might shift during the session.”
AI-Generated Session:
- Setup: A smuggler’s corpse washes up in a canal, carved with a forbidden rune, stuttering the Flow (Flow Track at 3, neutral). The constables investigate, facing:
- Iron Veil Syndicate (Body 2, 4 HP, Shadow Dagger +1 damage): Smugglers hiding the rune’s source.
- Order of the Saffron Veil (Mind 2, 3 HP, Truth Rune +1 Charm): Prosecutors pushing for a quick verdict.
- Hidden Faction: Verdant Cabal (Charm 2, 3 HP, Whisper Cloak +1 Charm): Rogue nobles manipulating the Flow.
- Sainted Suspect: A dockworker, sainted for stealing bread to feed orphans, is accused (Charm 8 to confirm public support, granting +1 to rolls this session).
- Clues:
- The rune links to a Cabal ritual (Mind 10 to decipher, risking Lawburn if overused).
- A canal singer saw a cloaked figure (Charm 6 to learn it was a Saffron Veil priest).
- Flow Track Shifts:
- Success on clues raises Flow Track to 4 (public hope); failure drops it to 2 (fear spreads).
- Syndicate ambush (Body 8 to fend off) lowers Flow Track by 1 if players escalate violently.
- Sainted dockworker’s testimony (Charm 8) boosts Flow Track to 5 if aligned with the commons.
- Tribunal Ritual: A duel of Revelation Glyphs (Mind 10, +1 if anchored). Success exposes the Cabal; failure lets them shift blame to the dockworker, risking exile.
- Echo: The dockworker, if saved, crafts a griefstone, but the Cabal’s influence lingers.
Why It Works: The AI balances factions, clues, and Flow dynamics, grounding the case in Valthorne’s moral ambiguity. Roll targets align with TiGGR, and the sainted suspect adds a resonant twist, making the Tribunal ritual a climactic ritual.
Ritual-Heavy Session: The Trial That Faltered
Prompt: “Create a TiGGR one-shot in Valthorne centered on a public trial that becomes a ritual failure. Provide NPCs, resonance clues, a civic song, and emotional consequences of the Law stuttering. End with an Echo phase.”
AI-Generated Session:
- Setup: A Verdict, Serethine Vahl (Mind 2, Charm 1, 5 HP, WAND of Authority +3 Charm), is tried for manipulating a griefstone, causing a Flow stutter (Flow Track at 2). The constables must present evidence in a Tribunal ritual.
- NPCs:
- Magister Corven Durell (Charm 2, 4 HP): Presides, torn between duty and public pressure.
- Truthwright Lira (Mind 2, 3 HP): Neutral, but her WAND hums with doubt.
- Drift Choir Singer Kael (Charm 1, 3 HP): Witnesses the griefstone’s wail.
- Resonance Clues:
- The griefstone’s discord traces to Serethine’s WAND (Mind 8 to confirm).
- Kael’s hymn reveals public guilt (Charm 6 to interpret, hinting at a cover-up).
- Drift Event: The Law pauses mid-trial; everyone forgets their words for a breath (Flow Track drops to 1, rolls at -1).
- Civic Song: Players lead a counter-hymn, “The Stone Remembers,” to stabilize the Flow (Charm 10, +1 if anchored). Success raises Flow Track to 3; failure triggers a Public Guilt Wave (Flow Track 0).
- Emotional Consequences: The Law’s stutter leaves the commons weeping, children drawing spirals, and food tasting sour for a week. Serethine, if exposed, is stripped of her title; if she escapes, the Flow remains fractured.
- Echo: The constables place a humming bowl in the market, but Lira’s WAND whispers of deeper Tribunal corruption.
Why It Works: The AI captures Valthorne’s ritual-heavy tone, with the civic song and Law’s stutter driving emotional stakes. NPCs and TiGGR rolls ground the session, while the Echo phase seeds future stories.
System-Agnostic Playable Folktales
For those who prefer pure storytelling, Valthorne’s folktales shine without dice, focusing on emotion, resonance, and communal verdicts. AI can craft these narratives using prompts that emphasize the city’s psychic democracy and ritualistic justice. Here are three examples.
Folktale Blueprint: The Rune That Sang
Prompt: “Write a system-agnostic Playable Folktale set in Valthorne, the City of Living Law. The story must include: a Flow disruption, at least one ritual scene, a communal verdict, and an ambiguous moral outcome. Structure it as Spark → Resonance → Ritual → Echo.”
AI-Generated Folktale:
- Spark: A rune in a Murmuration Square begins singing, a discordant wail that sours the Flow, making the air heavy with unspoken guilt. The commons whisper of a forgotten crime.
- Resonance: The constables, guided by a Flowwarden’s murmur, trace the rune’s song to a merchant who vanished years ago, their WAND buried under the square. Witnesses share conflicting memories—some call the merchant a saint, others a traitor. The commons’ mood shifts, torn between forgiveness and vengeance.
Who mourns? Who benefits? Track 2 conflicting emotional tones. - Ritual: In the square, the constables lead a humming bowl ceremony, inviting the crowd to sing the rune’s truth. The song weaves grief and hope, but the rune’s wail persists, demanding a verdict. The commons declare the merchant a saint, yet their hesitation leaves the Flow unsteady.
- Echo: The rune quiets, but its melody lingers in the Drift Choirs’ hymns. Was the merchant’s sainthood justice, or did the city bury a darker truth? A griefstone is placed, but its hum feels incomplete.
What will the city remember?
Why It Works: The AI structures a mythic narrative with Valthorne’s signature ambiguity, using rituals and communal verdicts to drive the story. The lack of mechanics keeps the focus on emotional resonance.
Collective Memory: The Law’s Lost Name
Prompt: “Generate a folktale told by citizens of Valthorne about a time when the Law remembered something it wasn’t supposed to. Use civic metaphors, emotional resonance, and communal tone. Do not reference dice or mechanics. End with a quiet ritual or public forgetting.”
AI-Generated Folktale: The elders of Valthorne still speak of the day the Law remembered a name it should have forgotten. In the Emberlain District, a market stall crumbled, and the stones whispered “Ysmeine,” a name no one knew. The Flow thickened, heavy with shame, as if the city had betrayed itself.
Traders in the Whisper Market shared tales: Ysmeine, a healer who saved a leyline, or a thief who stole from the Tribunal? The Drift Choirs sang of her, their voices cracking with doubt. The commons gathered, their grief pooling like desert rain. The Law, they said, had buried Ysmeine’s truth to protect the city’s heart.
In a quiet ritual, the people placed a griefstone where the stall fell, humming softly to let Ysmeine’s name dissolve. They chose to forget, not out of fear, but to let the Law breathe again. The stone hums faintly now, a reminder that even the Law can misremember.
Why It Works: The AI crafts a poetic, communal story that captures Valthorne’s psychic tone. The ritual of forgetting ties the folktale to the city’s grief-driven justice, leaving a haunting resonance.
Personal-Scale Folktale: The Child’s Song
Prompt: “Tell the story of a child who sang during a Tribunal and accidentally shifted the Flow. Include how the city responded, what changed in the Law, and what was placed in the Whisper Market to remember the event.”
AI-Generated Folktale: In Valthorne’s High Tribunal, a child named Lirien sang during a trial. The accused, a Verdict accused of hoarding wands, stood silent as Lirien’s melody—a simple lullaby—slipped into the Flow. The air shimmered, and the commons’ anger softened, their hearts turning toward mercy.
The Magister paused, the Law stuttering as Lirien’s song wove a new resonance. The Verdict was sainted for seven days, not for innocence, but because the child’s voice reminded the city of forgotten kindness. The commons whispered in Murmuration Squares, some praising Lirien, others fearing her power. The Law shifted, now listening closer to the young, their truths untainted by time.
In the Whisper Market, a small humming bowl was placed, etched with Lirien’s lullaby. It sings faintly, a reminder that even a child’s voice can rewrite justice. But the Verdict, on the eighth day, vanished, leaving the city to wonder: was mercy truth, or a child’s fleeting dream?
Why It Works: The AI delivers a personal, emotionally resonant story that highlights Valthorne’s fluid morality. The humming bowl ties the event to the city’s ritual culture, keeping the outcome ambiguous.
Teaching AI to Facilitate Valthorne
To make AI a true WAND-bonded facilitator, metaprompts align it with Valthorne’s tone and mechanics. These prompts, rooted in my experience with TTRPG design (like Stack & Spiral’s Echo Cycle), ensure the AI understands the city’s mythic procedural vibe and TiGGR’s rules or narrative flow.
Metaprompt Example: “You are a narrative weaver and facilitator of folktales in the city of Valthorne. Your sessions follow the TiGGR rules (2d6 + stat, 5 HP, Flow Track 0-6) and emotional tone guidance from the Flow Track. You will create mythic civic mysteries where the Law is alive and grief is a ritual. Structure sessions as Setup → Investigation → Resolution → Echo, with Flow disruptions, Drift Events, and communal rituals. For system-agnostic folktales, focus on Spark → Resonance → Ritual → Echo, emphasizing emotional resonance and ambiguous verdicts.”
Why It Works: This metaprompt grounds the AI in Valthorne’s mechanics (TiGGR’s rolls, Flow Track) and tone (mythic, grief-driven). It ensures sessions or folktales maintain the city’s psychic democracy, whether dice are rolled or not.
Facilitation Tips:
- Prompt Specificity: Include tone (mythic procedural), structure (e.g., Spark → Echo), and key elements (Flow, rituals). For TiGGR, specify roll targets (Mind 8, Charm 6).
- Refinement: AI outputs may need tweaking for pacing or emotional depth. For example, if a folktale feels too resolved, ask the AI to add ambiguity.
- Safety: Use “Shroud of Self” moments (Mind 8 to shield thoughts) to pause psychic probing, ensuring trauma-sensitive play, as I’ve emphasized in ethical design discussions.
- Resonance Shiver Test: Inspired by my “Grain” post, test AI outputs for emotional truth. If a session or folktale feels too polished, revise to keep Valthorne’s rough, human edges.
- Too Much Lore, Not Enough Tone: LLMs may default to info-dumping unless you specify emotional ambiguity.
- Canon Panic: It’s okay if your daemon “gets it wrong.” The Law drifts.
- Overprompting: A single strong metaphor can spark better stories than a paragraph of constraints.
Ethical Considerations
Drawing from my reflections on AI’s “quiet effects” and ethical design, working with LLMs in Valthorne requires care:
- Transparency: Label AI contributions (e.g., “Generated with Grok 3”) to honor human creativity, as I suggested with Grain Labels.
- Human Curation: AI is a remixographer, not the storyteller. Humans shape its outputs into rituals, ensuring Valthorne’s stories reflect lived experience.
- Avoiding Harm: Center compassion over catharsis, as Valthorne does with griefstones and civic songs. AI should amplify collective framing, not individual blame.
- Slowness: Verify AI outputs to preserve Valthorne’s integrity, resisting the rush for efficiency, as I’ve valued in past AI discussions.
Why AI Shines in Valthorne
AI’s ability to weave patterns from prompts mirrors Valthorne’s Law weaving resonance from the commons. It can generate a TiGGR case with precise Flow Track shifts or a folktale that shimmers with desert poetry, saving hours of prep while sparking new ideas. As I’ve seen in projects like Stack & Spiral, AI thrives in collaborative, ritualistic spaces, making it a natural fit for Valthorne’s civic mysteries. Whether you’re a GM crafting a Tribunal duel or a storyteller leading a singing bowl ritual, AI can amplify your voice, letting you focus on the city’s heartbeat.
Closing Invitation
Valthorne’s streets are waiting, pulsing with the Law’s breath. Use AI to craft a case where constables chase a sainted thief or a folktale where a child’s song rewrites justice. Let the LLM be your WAND, amplifying your intent into the Flow. Then, step into the Whisper Market, sing with the Drift Choirs, and see what stories the city hums back. The Law is listening—what will you create?
“Speak your city aloud. Let the daemon listen. Then ask:
What hums beneath the verdicts? What song does the Law remember?”
Credits
Valthorne: City of Living Law was created by HK Kahng, with co-authored support and iterative development from ChatGPT (OpenAI) and Grok (xAI).
This project was built through collaborative storytelling and dialogic design—an entangled act of narrative resonance, system invention, and thematic drift.
License
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The Law listens.
You are invited to hum back.