TiGGR: The Ethos Gambit
A TiGGR one-shot of metaphysical showdowns, interpretive acrobatics, and one intoxicated chimp.
Scene:
A flickering, grimy dive bar in Argos Station orbiting the dead planet Kant-47. The jukebox only plays existential jazz. A glowing exit sign buzzes above a locked airlock door. The only way out is past five dangerously philosophical drinkers.

Goal:
Escape the bar by earning the approval—or short-circuiting the judgment—of the Philosophical Cabal.
The Philosophical Cabal
A fused hive-mind of legendary philosophers, half-drunk and wholly terrifying. Their power comes from confusion, coherence, and a shared bar tab no one can close.
- Stats: Body 0, Mind 3, Charm 0, HP 3
- Special Ability – Socratic Spiral: Once per scene, demand a paradoxical moral position. Mind 8 to resist collapse (lose turn if failed).
Individual Weaknesses:
- Socrates – Weak to incomprehensible performance art.
- Nietzsche – Distracted by bold, chaotic movement.
- Kant – Implodes under contradictory imperatives.
- Hume – Can’t refute passionate nonsense.
- The Chimpanzee – Throws things. Is morally confused by bananas.
Three Scenes
Scene 1: The Glare of Reason
You enter. They notice. Socrates raises a glass and asks, “Why are you?” Hooks:
- Barkeep drops Camus quote → Mind 8 to decode.
- Karaoke mic sparks → Charm 8 to weaponize in debate.
- Chimp flings a barstool → Body 8 to dodge or redirect dramatically.
Scene 2: Trial by Dialectic
One philosopher accuses you of moral inconsistency. The others begin heckling. Hooks:
- Nietzsche launches into spoken-word nihilism → Body 8 to outshine him with interpretive existentialist dance.
- Kant starts glitching as his imperatives multiply → Mind 10 to worsen the contradictions.
- Hume sobs over a bad breakup → Charm 8 to weaponize his sentimentality.
Scene 3: Final Judgment
They declare it’s time to "measure your soul." Only one path leads out: performance, persuasion, or total philosophical collapse.
Hooks:
- Perform a Fluxus-style absurdist ritual involving noodles and a traffic cone → Body 10 to short-circuit their judgment routines.
- Trick them into arguing themselves into silence → Mind 8, three times, targeting separate philosophers.
- Deliver an impromptu monologue that confuses meaning itself → Charm 10 to win their stunned applause (and exit).
Our Protagonists: “The Onto-Knights”
1. Runaway Clone with Uploaded Ethics Database
“I contain multitudes... and footnotes.”
- Body: 1, Mind: 2, Charm: 0
- Special Ability:
Overcited – +1 Mind when arguing using known philosophers’ positions (must name-drop at least one). - Signature Gear:
Kant.exe – Once per scenario, override any one moral claim (Mind +3 roll) by quoting conflicting Kantian imperatives.
2. Failed Stand-Up Philosopher on Tour
“What’s the deal with essentialism? Am I right?”
- Body: 0, Mind: 1, Charm: 2
- Special Ability:
Punchline Pivot – +1 Charm when changing the subject with a joke (even if it’s terrible). - Signature Gear:
Broken Mic – Once per scenario, unleash a feedback shriek so awkward it disrupts hostile Charm or Mind rolls within earshot. +3 Charm to your next roll.
3. Bureaucratic Inspector from the Ethics Commission
“In section 4, paragraph 9b, you’ve clearly violated your own virtue schema.”
- Body: 1, Mind: 1, Charm: 1
- Special Ability:
Regulation Reflex – +1 to any roll when citing obscure legal precedent, protocol, or intergalactic ethics codes (real or invented). - Signature Gear:
Filing Spear – Once per scenario, poke a hole (literally or figuratively) in someone’s argument or disguise. +3 to a Body or Mind roll.
4. Synth-Pop Dancer Trying to Win Their Freedom
“Every pirouette is protest. Every body roll is resistance.”
- Body: 2, Mind: 0, Charm: 1
- Special Ability:
Body Logic – +1 Body when performing interpretive dance to express abstract philosophical concepts. - Signature Gear:
Discotheque Gauntlets – Once per scenario, unleash a strobe-laced display of rhythm and contradiction. +3 Body on any performative or escape-based move.