TiGGR: Reclaiming Storytelling in the Age of AI and IP

Filed under: Anti-Gatekeeping, Ludic Tools, Storycraft Rewilded
Entry ID: II.1

A while back, I spoke with a parent whose kid was really into D&D.
The kid wanted to share that joy—roleplaying, adventure, wild imagination.

But when the parent tried to join in, they hit a wall of lore, prep, and rules.

“I felt like I needed to pass an exam just to play with my kid,” they said.

That stuck with me.

So I made TiGGR (Tiny Game for Generalized Roleplaying): a four-page tabletop RPG that strips away the bloat and brings the fun back to the surface.


No handbooks. No homework. Just:

  • Two standard six-sided dice
  • A made-up world
  • 30 minutes of storytelling chaos

Want to roleplay ninja nuns in a time-traveling thrift store? Go for it.
Vampire chefs in a food truck turf war? Done.
The rules won’t stop you—they’re just scaffolding. You bring the story.


Built to Be:

  • Fast (make characters in 2 minutes)
  • Flexible (play any genre, anytime)
  • Collaborative (bring your friends, or bring a chatbot)

AI isn’t the gamemaster—it’s a creative spark.
Ask for a weird faction or a haunted object and let the story go completely off the rails.
TiGGR turns AI from a fear into a feature—and lowers the barrier for anyone to jump in.


This isn’t about replacing writers or gamemasters.
It’s about giving more people the tools—and the permission—to tell stories together.

If you’ve ever wanted a game that’s accessible, absurd, and full of possibility, TiGGR might be it.


Try it here:

🕹️ Play TiGGR on Itch.io
📺 Watch the Video Intro

Subscribe to The Grey Ledger Society

Don’t miss out on the latest issues. Sign up now to get access to the library of members-only issues.
jamie@example.com
Subscribe