TiGGR

Tiny Game for Generalized Roleplaying

Stats: Body, Mind, Charm. Distribute 3 points (e.g. 2/1/0).
Special Abilities: 1 use per scene. Boosts a stat roll or triggers a cool effect.
Signature Gear: +3 to a roll or damage (usually once per scenario).
Rolls: Roll 2d6 + relevant stat.
Targets: Risky = 6, Dramatic = 8, Climactic = 10. If it’s not risky, you just do it.
Attack: 2d6 + Body vs 8
Defend: (Main characters only) 2d6 + Body vs 8. If hit, take 1d6 damage.
Zero HP: Knocked out, fainted, stars for eyes, pick it back up next scene.
Players: 5 HP, Goons and minions: 1-3, no defense rolls.
Vehicles: (mecha, spaceships, special sidekicks) 10 HP, choose a Special Ability that boosts a roll +1 once per secene.
Optional: After a session, tweak 1 stat or evolve your Special to match the story.