The Last Lantern
A diceless narrative game for solo or group play.
Tone: Melancholic, reflective, mythic-realism.
Materials: Just this page, a journal (optional), and time to drift.
Roles
* The Unintended Pilot: The player-character. No classes, just fragments. You arrive carrying nothing but memory and the ache of work.
* The Dive (GM or Facilitator)