Rhythm & Blues: A Blues Brothers RPG
We're on a mission from God.
Based on Lasers & Feelings by John Harper

THE HACK: RHYTHM ↔ BLUES
You are trickster saints on a divine mission. Your tools are music, chaos, and unshakeable faith. Your enemies are authority, racists, and anyone who'd silence the song.
Your Number
Choose a number from 2-5. This is your place on the Rhythm ↔ Blues spectrum:
- Rhythm (2-3): Planning, persuasion, criminal competence, staying cool under pressure
- Blues (4-5): Passion, chaos, divine madness, miraculous improvisation
Rolling the Dice
Roll a d6:
- Roll under your number: Rhythm succeeds (calculated, smooth)
- Roll over your number: Blues succeeds (chaotic, inspired)
- Roll exactly your number: Success + earn 1 Spectacle Point
Spectacle Points
Spend SP to escalate the scene toward Looney Tunes absurdity:
- Add 10 more cop cars to the chase
- Turn a song into reality-bending magic
- Introduce Carrie Fisher with heavy ordnance
- Declare a miraculous coincidence
- Chain together impossible stunts that somehow work
The goal isn't to avoid chaos—it's to compose it into the biggest possible gag.
Spectacle Economy: Scenes naturally climax when 5-7 SP have been spent total. At that point, cut to the aftermath—the dust settling, the sirens fading, the next complication arriving. Don't let scenes drag on past their peak absurdity.
PICK YOUR ARCHETYPE
FRONTMAN (Jake-like) Rhythm-leaning schemer and silver tongue
- Goal: Keep the band together through charm and cons
- Drive: "We can talk our way out of anything"
MYSTIC (Elwood-like) Blues-leaning deadpan prophet
- Goal: Trust the mission and divine timing
- Drive: "It's all part of the plan"
PREACHER Blues-leaning fiery visionary
- Goal: Inspire through music and righteous fury
- Drive: "The music is the message"
DRIVER Rhythm-leaning stoic miracle worker
- Goal: Get everyone there in one piece (somehow)
- Drive: "We're not stopping for anything"
FIXER Rhythm-leaning hustler and problem solver
- Goal: Handle the logistics nobody else thinks about
- Drive: "I know a guy who knows a guy"
HOTHEAD Blues-leaning explosive wildcard
- Goal: Escalate everything into beautiful chaos
- Drive: "Sometimes you gotta break things to fix them"
THE FURY Rhythm-leaning relentless pursuer
- Goal: Make them pay for past wrongs
- Drive: "You can run, but you can't hide from what you did"
THE MISSION STRUCTURE
Act I: The Call (1 session)
The divine message arrives. Define:
- What needs saving? (orphanage, community center, sacred site)
- What's the deadline? (tax bill, demolition, final show)
- Who's hunting you? (cops, ex-partners, angry spouses)
Act II: The Gathering (1-2 sessions)
Get the band back together. Each member is:
- In a different predicament
- Needs convincing to rejoin
- Brings new complications when they do
Remember: the band is the real treasure. Saving the orphanage is the excuse—rebuilding community is the mission.
Do the gigs. Each performance:
- Raises funds for the mission
- Escalates into a set-piece
- Attracts new enemies
Music as Sacred Power: Whenever you perform, you may spend SP to transform the scene into a miraculous event—furniture dances, enemies are moved to tears, the building itself seems to sway in rhythm.
Act III: The Convergence (1 session)
All pursuers converge for maximum spectacle. Success isn't measured by survival—it's measured by how absurdly big the finale becomes while still accomplishing the mission.
Victory Condition: Mission accomplished, consequences accepted with grace.
The Endgame Paradox: At the finale, authority always catches you. That's not failure—the true victory is that the mission succeeded before they did. The System gets your bodies, but you've already won the only war that matters.
Authority as Buffoon
The world is full of cops, bureaucrats, Nazis, and petty officials who exist to be humiliated by cartoon physics. They're not evil masterminds—they're Elmer Fudd with badges. When authority shows up, it's to be outrun, outwitted, or buried under an avalanche of their own making.
The Holy Vehicle
Every mission needs its miracle machine—the Bluesmobile, the monastery's ox cart, the smuggler's ship. It's not just transport; it's a vessel of faith that does impossible things because the mission demands it. When physics says "no," the holy vehicle says "watch this."
The Recurring Fury
Someone from the past won't let go. An ex-partner, betrayed colleague, or jilted lover who escalates alongside your mission. They're not evil—they're righteous in their anger. Use them to punctuate quiet moments with sudden violence, always at the worst possible time. The Fury makes everything personal.
THE PANTHEON
Every mission needs its saints. These are the gravitational centers that legitimize your chaos:
THE PROPHET Delivers the call to action Divine authority figure who sets the quest in motion
THE KEEPER OF RESPECT Guards what must be earned Won't give up their piece until you prove worthy
THE MERCHANT OF MIRACLES Provides tools and wisdom Supplies what you need while teaching how power works
THE BRIDGE Connects past to present Embodies the tradition that gives meaning to the mission
Note: In play, these figures are untouchable. The chaos happens around them, never to them.
Pantheon as Gravity Wells: When the Pantheon shows up in play, the chaos bends toward them. They don't participate in the spectacle—they anchor it, giving it meaning and weight. Players instinctively straighten up, speak more respectfully, and let the music/wisdom flow through them rather than trying to control it.
HOW TO PLAY IT STRAIGHT
The comedy lands when the characters never break. Jake and Elwood don't think they're funny—they're deadly serious about their divine mission. The absurdity comes from the contrast between their deadpan certainty and the escalating chaos around them.
Player Advice:
- Never acknowledge the spectacle as weird
- Respond to rocket launchers and car pile-ups with mild inconvenience
- Treat the mission as the only thing that matters
- Let the situation be ridiculous; keep your character sincere
GM Advice:
- Make authority figures pompous before they're defeated
- Let Spectacle Points create impossible coincidences
- The Pantheon never looks foolish; the chaos bends around them
- End scenes on deadpan one-liners, not punchlines
SAMPLE FIRST SESSION: "GETTING THE BAND BACK TOGETHER"
Opening Scene: The Call
The Preacher (James Brown equivalent) delivers the mission. Players define what needs saving and why it matters. Each player introduces their character and picks their number on the Rhythm ↔ Blues spectrum.
Scene 1: The First Recruit
Find the bass player working at a gas station / teaching at a music school / playing wedding gigs. They're reluctant—life is stable now.
- Rhythm approach: Logical persuasion, promise of good money
- Blues approach: Appeal to the old days, the music, the mission
- Complication: Their significant other/boss/students don't want them to leave
- Spectacle opportunity: Turn the recruitment into an impromptu musical number
Scene 2: The First Gig
A simple venue: church social, dive bar, wedding reception. Just trying to raise some money and shake off the rust.
- Rhythm approach: Professional performance, crowd management
- Blues approach: Let the music take over, inspire transcendence
- Complication: Wrong crowd, equipment problems, or unwanted attention
- Spectacle escalation: Someone spends SP to turn it into a dancing riot / religious experience / impromptu block party
Scene 3: The First Pursuit
Your past catches up. Ex-spouse with a shotgun, cops who remember old warrants, angry club owner who got stiffed.
- Chase scene: Each player describes how their approach (Rhythm or Blues) helps escape
- Spectacle cascade: Each SP spent makes the chase bigger and more absurd
- Resolution: You get away, but now you're on someone's radar
Session End
You've got one band member, enough money for gas, and one group actively hunting you. The mission continues next session, but the stakes just got higher.
Spectacle Level Check: If players spent 3+ SP total, the local news covers the "mysterious musical incident." If 5+, it goes viral. If 7+, the feds take notice.
HOLY FOOLS: ALTERNATIVE SETTINGS
The core structure works beyond 1980 Chicago. Here are some generic frameworks:
MEDIEVAL PILGRIMS
- Mission: Deliver a sacred relic to save a monastery
- Pantheon: Mystic saints, wise abbots, miracle-working hermits
- Chaos: Bumbling through noble courts, escaping bandits, accidentally starting peasant revolts
- Spectacle: Cart chases, collapsing bridges, divine interventions
SPACE SMUGGLERS
- Mission: Transport refugees to safety before the sector purge
- Pantheon: Alien prophets, ancient AIs, station masters with hearts of gold
- Chaos: Asteroid chases, customs officials, angry crime syndicates
- Spectacle: Fleet battles, hyperspace mishaps, space cantina brawls
PUNK MESSENGERS
- Mission: Get the word out before the corporate takeover
- Pantheon: Underground DJs, veteran activists, keeper of the pirate signal
- Chaos: Security forces, rival crews, system crashes
- Spectacle: Motorcycle chases through server farms, hacking reality, music that breaks barriers
WANDERING MONKS
- Mission: Preserve the old teachings in a world forgetting wisdom
- Pantheon: Elder masters, keeper of forbidden scrolls, spirit of the mountain
- Chaos: Imperial bureaucrats, bandit lords, philosophical rivals
- Spectacle: Kung fu car chases with ox carts, meditation that stops time, wisdom that moves mountains
The pattern holds: sacred mission, earthly chaos, music/wisdom as divine authority, trickster protagonists who bend the world through faith and spectacle.
Note: These are variations on the trickster-saint myth, not equal swaps. The Blues Brothers' cultural specificity—that bizarre Trojan horse of R&B education wrapped in slapstick—is what gives it power. Use these alternatives to explore the mythic pattern, but know that Jake and Elwood's particular magic comes from their specific time and place.
AN ANALYSIS: THE FOREIGN COUNTRY
"The past is a foreign country; they do things differently there."
What We Saw Then (1980)
A screwball comedy about two ex-cons in matching suits trying to save an orphanage. What made it special:
- Black musicians as gods, not cameos. James Brown didn't just appear—he delivered divine revelation. Aretha Franklin wasn't background music—she was the embodiment of earned respect.
- Chaos that served, never mocked, the music. The car crashes were cartoon physics. The gospel was treated as literal truth.
- A Trojan horse of cultural education. White suburban kids discovered R&B legends through slapstick, but the music was never the joke.
What We See Now (2025)
The same film, but the soil has changed pH. New questions have taken root:
- Who profits from cultural transmission? Even respectful bridging still centers white protagonists in Black musical traditions.
- What does representation really mean? Giving legends screen time isn't the same as giving them agency in the narrative.
- How do power dynamics work in "harmless" entertainment? Good intentions don't automatically negate structural inequalities.
A Fanzine Position
Both perspectives contain truth. The Blues Brothers was progressive for its time in ways that might read as insufficient by today's standards. That's not hypocrisy—that's how culture evolves.
What endures: The mythic structure. Trickster saints on divine missions. Music as sacred authority. Chaos that serves higher purpose. Individual agency mattering even when the system "wins."
What we carry forward: The joy of transformation through play. Taking something apart to see how it works, then rebuilding it as a game. Cultural criticism through enthusiastic engagement rather than distant analysis.
Sometimes the most honest response to a complex cultural artifact is to play with it—to see what mechanics make it tick, what stories it wants to tell, what kind of fun it enables at the table.
That's the fanzine impulse: turn love into craft, nostalgia into game design, analysis into adventure.
We're on a mission from God. The mission is joy.
CREDITS
Original Film: John Landis (Director), Dan Aykroyd & John Belushi (The Blues Brothers)
Lasers & Feelings: John Harper
This Hack: Assembled by holy fools who believe music is sacred and chaos is divine
The Grey Ledger Society + CGCG Helix = CC BY-SA 4.0
"We're putting the band back together."