Dungeons, Incorporated: Project Stardust
A Galactic Empire Middle Management Nightmare
As we were creating Dungeons, Incorporated as part of what become Three Games of Corporate Little Deaths, we figured it was only a matter of time before someone would ask the inevitable question: "What if the corporate dystopia were... in space?" Well, ask and you shall receive. Project Stardust takes our beloved middle management nightmare and transplants it to the Galactic Empire, where you'll play Imperial middle managers caught between the Emperor's impossible KPIs and the whining of unionized maintenance droids, accuracy-challenged stormtroopers, and that one thermal exhaust port that just won't stop filing safety complaints.
This expansion maintains all the soul-crushing mechanics of the original—the Grim Points, the Career Trauma, the Lumbergh Rule—while adding that special Star Wars flavor of bureaucratic incompetence that somehow built a moon-sized weapon with a fatal design flaw. You'll navigate everything from Vader's anger management requirements to occupational safety violations in the trash compactor, all while trying to survive four Construction Phases without some farm boy with daddy issues ruining your quarterly metrics. It's the perfect blend of corporate satire and space opera, guaranteed to make you question whether the exit interview for middle management is a meeting with Lord Vader.
Legal Disclaimer: This is a work of parody and satire protected under fair use. We are not affiliated with, endorsed by, or sponsored by Disney, Lucasfilm, or any other galactic corporate overlords. Any resemblance to actual space fascists, living or dead, or actual corporate management practices, evil or just mundane, is purely coincidental. Please don't send the Imperial Security Bureau (or Disney's legal team) after us—we're just humble game designers trying to find mirth in our "interesting times," and our rebel base is not at all posh.
User Story Format
"As a [STAKEHOLDER], I want [DEMAND], [JUSTIFICATION]"
Roll 3d6 three times (once for each table) to generate a complete Curse.
Sample Generated User Stories
Example 1:
- Stakeholder: Stormtrooper accuracy improvement committee
- Demand: All thermal exhaust ports to be Alderaanian Designation Act compliant
- Justification: because we're implementing Sith Agility methodology Empire-wide
Result: "As the Stormtrooper accuracy improvement committee, I want all thermal exhaust ports to be ADA compliant, because we're implementing Sith Agility methodology Empire-wide."
Example 2:
- Stakeholder: Vader's anger management coach
- Demand: Death Star construction metrics to include employee satisfaction scores
- Justification: because Vader is threatening to Force-choke the entire budget
Result: "As Vader's anger management coach, I want Death Star construction metrics to include employee satisfaction scores, because Vader is threatening to Force-choke the entire budget." (-2 DPI)
Department Adaptations
Original → Star Wars Equivalent:
- Trap Operations → Superlaser Operations & Engineering
- Creature Resources → Stormtrooper Resources & Deployment
- Structural Integrity → Death Star Integrity & Maintenance
- Adventurer Experience → Rebel Prisoner Experience & Interrogation
- Regulatory Compliance → Imperial Compliance & Dark Side Arts
Flavor Additions
Manager Traits (Star Wars Edition):
- Yes Admiral: +1 Capacity when agreeing with Imperial command, but you must always salute (even during emergencies)
- Vision Seer: Once per cycle, re-roll a failed Curse using Force precognition, but lose 1 DPI if Vader senses your fear
- Bureaucrat Whisperer: +1 on Imperial Charm rolls, but +1 Grim Point from dealing with red tape
Victory Condition: Survive 4 Construction Phases without the Death Star (or your sanity) being destroyed by a farm boy with daddy issues.
Defeat Condition: DPI hits 0. The Emperor dissolves the project via hologram while Vader Force-chokes the APM. Everyone updates their HoloLinkedIn to "Open to Galactic Opportunities."